Dnd 5e races with natural armor
I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance.
I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can't assume that your game will allow 3rd-party content or homebrew. I also won't cover Unearthed Arcana content because it's not finalized, and I can't guarantee that it will be available to you in your games. The Circle of Spores Druid is a complex, challenging subclass.
It offers a number of interesting features which will ensure that no part of your turn goes unused, and that you always have something interesting to do. However, it is complicated to build and play, and players will need to make complex risk-reward decisions almost constantly. This guide is specifically for the Circle of Spores Druid, and omits sections of my typicaly class handbooks when those sections aren't meaningfully different from other members of the class.
For more information on the Druid, see my Druid Handbook. Unlike other druids, the Circle of Spores Druid needs to be concerned with their physical ability scores. Because you're not relying on turning into an animal but you still need to function in melee or near-melee range, you need to be able to survive melee combat on your own. Strangely, this also means that your ability score requirements match those of the Monk.
D&D 5th Edition
Str : You can't afford to have high ability scores in four abilities, and Strength simply isn't useful enough. The only thing you would need from Strength is melee attacks, and you can solve that by using finesse weapons or by casting Shillelagh.
Dex : Druids have notoriously poor AC, and anything you can do to address that will still require high Dexterity. Yes, Symbiotic Entity gives you a huge pile of temporary hit points, but you will inevitably take damage which goes beyond your temporary hit points, and you don't want to die because you have 10 Constitution.
Ability scores are absolutely critical for the Circle of Spores Druid. Look for some combination of Dexterity, Constitution, and Wisdom in most cases. But beyond that, look for ways to make yourself more durable. Natural armor is offered by several races, and it's nearly always more effective than the meager options for manufactured armor which druids can wear. All really great on their own, but the natural weapons are Strength-based, and you still need to be in melee or near-melee range for much of the Circle of Spores to function, so you'll sacrifice the Aarakocra's biggest selling point.
Unfortunately, we won't be able to make use of Dwarven Combat Training because were dumping Strength and relying on shillelagh. Numerically mostly sounds, but races which provide a way to address the Druid's terrible AC will still be more effective. Hiden Step is great when Symbiotic Entity runs out while you're stuck in melee, but that's basically the only unique thing here. Air : Nothing useful for the Druid. Earth : Nothing useful for the Druid. Fire : The extra spells are nice, but that's not nearly enough.
Water : Bonus Wisdom, acid resistance, and some extra spellcasting. Gith : Githzerai is a decent option, but the Intelligence option is wasted. Goblin VGtM : Dexterity and Constitution are good, but falling behind on Wisdom is a serious handicap for a long time. Nimble Escape is a great addition for when Symbiotic Entity runns out, and Fury of the Small can be a helpful damage boost since most enemies are medium or larger.
Half-Elf : The abilities work great, and bonus skills are always nice, but Variant Human is strictly better. However, at that point you'll get a lot more from playing a Variant Human and taking Magic Initiate. Keen Senses give you a single fixed skill, and you're giving up proficiency in any two skills. It should be immediately apparent that this is a terrible trade. Human PHB : Versatile and fantastic at everything.Free Resources on Roll All rights reserved. Advertisement Create a free account.
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For this reason, adventurers have access to a variety of armor types, ranging from Leather Armor to Chain Mail to costly Plate Armorwith several other kinds of armor in between. The Armor table collects the most commonly available types of armor found in the game and separates them into three categories: Light ArmorMedium Armorand Heavy Armor.Apart from scaly humanoids, some of the game players look only two lizardfolk 5e.
After seeing this, they do not see anything else. The physical shape associated with them is not at all withstanding. But they can do the same with humans as well. Apart from humans, elves and dwarves are also part of it. In this race lizardfolk, there is an alien and incredible mindset available who desires and thoughts driver name the various basic fundamentals. The warm-blooded creatures cannot contribute to these basic fundamentals at all.
Some of the traits which are associated with this lizardfolk character are as follows. One can have a quick look at them, and they will be able to find out the traits of this race easily. Welcome to look at the ability score. It varies. When the constitution score increases by 2, the wisdom score will increase by 1. The skin possessed is tough and scale. If one wants to recognize their AC, they can do the same by their natural armor.
If the natural armor leaves, then the AC is lower. Also, when one is using the natural armor shield, benefits will apply normally. Among all the lizardfolk races, some of them are neutral. They can look at the predators and Prey equally and will possess whether life or death processes are in neutral or not. These creatures only wish to survive and also prefer to live on the other creature to their self-devices.
Life is abundant, and they can live for more than 60 years. They reached maturity at the age of The size possessed by these races is taller than the humans, and they are bulkier as well.
Their colourful frills make them visible, and the size possessed by them is medium.D&D RACES RANKING (Eberron, Ravnica, Volo's Guide)
Due to the visible frills, they look larger. The speed possessed is 30 feet per base walking speed, and the swimming speed is somewhat similar to the walking speed. The languages which are associated with them are common and chronic language. One can speak, write, and read them as well. How one can forget about the Hungry point when one is in battle, they can through vicious feeding easily and with the bonus actions, they can attack thereby it as well.
Deal with normal damage and attacks hit, and then one will gain temporary hit points. The minimum score is one that is equal to the constitution modifier. They are available with a breath-holding capacity for up to 15 minutes. They can do the same continuously. And many other traits are associated with them. One will be able to learn about them when he is the part of this lizardfolk 5e effectively and to focus on all the aspects going on. Your email address will not be published.Lizardfolk possess an alien and inscrutable mindset, their desires and thoughts driven by a different set of basic principles than those of warm-blooded creatures.
Their dismal swamp homes might lie hundreds of miles from the nearest human settlement, but the gap between their way of thinking and that of the smooth-skins is far greater. Your Constitution score increase by 2, and your Wisdom score increases by 1.
Lizardfolk reach maturity around age 14 and rarely live longer than 60 years. Most lizardfolk are neutral. They see the world as a place of predators and prey, where life and death are natural processes. They wish only to survive, and prefer to leave other creatures to their own devices. Lizardfolk are a little bulkier and taller than humans, and their colorful frills make them appear even larger.
Your size is Medium. Your base walking speed is 30 feet, and you have a swimming speed of 30 feet. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles.
To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools. You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.
You have tough, scaly skin. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor. In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite.
If the attack hits, it deals its normal damage, and you gain temporary hit points minimum of 1 equal to your Constitution modifier, and you can't use this trait again until you finish a short or long rest. Share on.
Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. It only takes a minute to sign up. When this happens, do you get the choice of taking the highest of the two, or are you stuck with one or the other? You get to choose which armor calculation you wish to use according to both official WotC Rules Answers and Tweet for reference from Jeremy Crawford.
Sign up to join this community. The best answers are voted up and rise to the top. Home Questions Tags Users Unanswered. Asked 2 years, 6 months ago. Active 2 years, 6 months ago. Viewed 15k times. DForck42 DForck42 7, 5 5 gold badges 34 34 silver badges 76 76 bronze badges. I'm not familiar with that race. Active Oldest Votes.
I've added the January official WotC answer that expands upon the idea more and would be treated as RAW in nearly every instance I suspect.
The Overflow Blog. Q2 Community Roadmap. The Overflow How many jobs can be done at home? Featured on Meta. Community and Moderator guidelines for escalating issues via new response….This race Lizardfolk possess an alien and also inscrutable mindset, their desires and the thoughts driven by the various types of basic fundamentals than those of warm-blooded creatures. Their dismal swamp homes might be lie hundreds of the miles from the closest or nearest human settlement, but the gap between the smooth skins and also their way of thinking is more greater.
Like this race makes faithful and the skilled allies. The dungeons and dragons lizardfolk character has the following racial traits. Check the traits of this race from the below lines. You can use natural armor to recognize your AC if the armor which you wear would be leave you with the lower AC.
A shields benefits apply like normal when ever you use your natural armor. Alignment: Most of these lizardfolk races are neutral. As a place of predators and also like prey they see the world, where the life and death processes are in neutral. They only wish to survive and prefer to leave the other creatures to their self devices.
Age: It is abundant to live more than 60 years and it reaches maturity around at age of Size: These races are taller than the humans and little bulkier and also their colorful frills make them visible even more larger. The size is medium.
Speed: 30 feet is your base walking speed and your swimming speed is also similar to the walking speed 30 feet. Hungry Jaws : In the battler, you can throw into the vicious feeding frenzy by yourself.
With the bonus action, you can make the special attack with your bite. Hungry jaws deal its normal damage whenever the attack hits and then you will gain temporary hit points HP minimum 1 which is equal to your constitution modifier.
Until you would be finished a short or long rest, you can not use this trait again. Lizardfolk Languages: Common and draconic languages you can speak, write and read.
Hold Breath: up to 15 minutes you can simple hold your breathe continuously. Cunning Artisan: As the part of a short rest, you can easily harvest bone and also hide from the dragon, monstrosity, slain beast, construct, or plant the creature of size either smaller or larger to create one of the items such as : a shield, a javelin, a club, or the 1d4 darts or else the blowgun needles.
Bite : Here your fanged maw is a natural weapon, which you can easily use to make the unarmed strikes. Now triton dnd 5e each and every information available you can read it for free. This race reptilian nature comes through not only in their appearance, how they think and act too. It experiences more limited emotional life than the any other humanoids. This dungeons and dragons race experience most of the feelings like detached descriptions of the creatures and also their situations.
For instance, humans are confronted by an angry troll experience the fear on a basic level. Actually, their limbs shake and their thinking becomes panicked and also jumbled and also they react by the instinct.
The emotion of their fear does take hold and also controls their actions. In the contrast, lizardfolk sees the emotions like traits assigned to other creatures, objects and also various situations.
Instead of aggressive, stronger creatures register to the lizardfolk like the fearsome beings to be avoided if it is possible.
Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. It only takes a minute to sign up. We have a level 2 player character who wild shaped into an animal. Does this work? Unarmored Defense does not provide a bonus to AC. It provides an alternate means of calculating it.
You don't get to add the two together, because they both set AC to an absolute value.
A brown bear has an AC of He does not simply add Wisdom to his AC. Your Druid can use Unarmored Defense in beast form, but he has to choose between that and the fixed AC of the form. For a brown bear, his options are:. The Unarmored Defense will probably give him better AC than the bear had, but less than a typical monk has due to the low dexterity. For more detail on 5e's armor notation, see this answer.
Instead of using a flat AC of 11, you can use the bear's natural armor calculation. This allows you to calculate the bear's AC in cases where its dexterity or other stats change.
The armor calculation for natural armor can be found in the January rules answers :. This is a calculation method typically used only by monsters and NPCs, although it is also relevant to a druid or another character who assumes a form that has natural armor. Thanks to Aviose for finding this. Jeremy Crawford has tweeted about Unarmored Defense and Wildshapestating that you must choose either the beast's AC calculation or the Unarmored Defense calculation.
Ultimately it is up to your DM to decide if any rule will unbalance his game. I've been having a lively debate with my friendly neighborhood rules lawyer and I will throw in my input as well as my thought processes and references.
I must always provide her rulebook and page numbers. I may paraphrase things unless I feel that phrasing is important then I will quote. You will have exactly where to look so you can read yourself to decide what is important. I will also try to explain my reasoning as to why certain rules exist and how they meld or clash.
PH pg14 If wear armor or carry a shield see chapter 5. To me this makes sense. A standard 10 plus how quick you can get away from an incoming strike. The next general rule is, "Some spells and class features give you a different way to calculate your AC. If you have multiple features that give you different ways calculate your AC, you choose which one to use.
Since the debate is about the stacking of the Monks Unarmored Defense with the Druids Wild Shape ability let's look at those rules which are specific rules.
The Monks Unarmored Defense says "